![]() ![]() ・Elemental Burst can easily set up Cryo reactions, especially Freeze. ・Elemental Burst with pull-in effects can defeat multiple waves of enemies with ease. However, it takes a long time to charge, and she's susceptible to interruptions. ・Level 2 Charged Shot is great vs mobs of enemies, with high damage potential with Melt. ・Also becomes a buffer for Elemental Mastery at C6. ・Provides shields, heals, and off-field Cryo application. ![]() ・Riptide applies strong Hydro application especially against multiple opponents. ・Rotating between Elemental Skill and Burst let's Oz have permanent field time. ・Oz stays on the field to deal continuous Electro DMG, but needs full constellations to achieve the optimal level. ・Constant Electro DMG from Oz enables Fischl to build Physical DMG for constant Superconduct coverage. ・Struggles against enemies that are harder to pull-in. ・Provides strong consistent crowd control, and Viridescent Venerer coverage. ・ Constellations reduce enemy elemental resistances. ・Struggles with enemies that are harder to pull-in. ・Powerful crowd control and Swirl damage to one location from Elemental Burst. Moreover, her Elemental Skill can group enemies closer together. ・Elemental Skill deals competitive damage and gives a lot of energy to funnel for her burst. ・Sub-DPS character with a powerful Elemental Burst that can be used to set up or trigger Hydro Elemental Reactions, while also buffing her active characters' damage. Characters are shown in no particular order. ![]()
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